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Factorio artillery
Factorio artillery













I create a blueprint of mine train station. With little-bit of improvisation, I can optimize the mine building a lot in the late game. The small touch here is, that the blueprint also contains the schedule. In this case, all the parts of need to have rails to support it, this is mainly needed as without rails, there is no rail grid forced, so we should make sure, the train ghost won't be created in some wrong position. If I remove the rails from the blueprint, I get a second type of rail blueprint. Webm/Mp4 playback not supported on your device. The train ghost will simply stay there and won't be buildable until rails are placed under it in a way so it can be placed. For the sake of simplicity, we decided that once there is any rail in the blueprint, the train in it will be always buildable (as a ghost obviously), even if there are not rails to support the train at the moment. The first condition was, that trains are only selected when you explicitly allow it in the checkbox, so they don't get in your way when building rail setups.Ĭhecking the button allows the train that was there to be put into the blueprint (similar to the way tiles work). So I decided that we should extend blueprints to work with trains as well. Especially when you start making a lot of mining outposts, artillery/supply trains with filtered cargo wagon slots etc. Building trains again and again might be a daunting task.















Factorio artillery